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- on exitFrame
- if (the platform contains "16") = 0 then
- if not soundBusy(1) then
- puppetSound("cosford.aif")
- end if
- end if
- if rollOver(6) then
- set the visible of sprite 11 to 1
- else
- set the visible of sprite 11 to 0
- end if
- if rollOver(7) then
- set the visible of sprite 10 to 1
- else
- set the visible of sprite 10 to 0
- end if
- go(the frame)
- end
-